
Da Choppa!
Yesterday, Mythic atarted to allow players to test the Slayer and Choppa classes on the Test Server. I decided to make a Choppa and see how it works. For lack of a better name I decided to name my Choppa “Firstchoppa”. If I was clever like some other players, I would have picked a name like “Blackorcdown” or “Schwaaghzinagr”.
Rage Mechanic

The Choppa’s mechanic is called Rage. As soon as you enter combat as a Choppa you begin to build Rage. Rage builds at a rate of 5 Rage per second. It does not matter how much you hit or are hit, it only matters how long you are in combat. The Choppa’s got a cool Rage Gauge that shows how high your rage is:

This is what the Rage Gauge looks like when it’s empty. Don’t worry though, it does not take long to start filling it up.

This is what the Choppa’s Rage Gauge looks like when it’s Furious!. Most players consider Furious! to be the sweetspot for Choppa’s. While Furious!, Choppas deal 25% more damage at no penalty to themselves. They are also able to effectively use Rage Exhausting abilities.

When the Choppa’s Rage Gauge starts flashing red it means the Choppa is Berserk!. While Berserk!, Choppa’s deal 50% more damage, but they also lose 50% of all Armor and Resistances. Rage Exhausting abilities do not gain bonuses for being used while Berserk!
Da Choppa in PvE
The Choppa class seems to excel in Solo PvE situations. You will be amazed by it’s damage output. I was able to kill mobs so quickly that I rarely became Berserk in PvE situations, and taking on 5-7 equal or lower rank mobs was quick work after receiving the Wild Choppin’ ability at rank 6.
Managing Rage is the most important thing with a Choppa in both PvE and PvP settings. By rank 6 you will have 2 Rage Exhausting abilities. These 2 abilities reduce your Rage Gauge to empty when you use them, and they are only usuable while Furious or Berserk. Using a Rage Exhausting ability while Furious causes the ability to do 75% more damage. These abilities are your heavy hitters. Using Wild Choppin’ costs a whopping 50 AP, but it deals a ton of damage to everyone around you.
Da Choppa in PvP

Because of the circumstances (imagine 24 glass bombs bunched up around a flag, exploding left and right), it’s obviously going to be hard to do an accurate evaluation of the Choppa’s PvP capabilities. I can say this though… If you play a Choppa, you will kill fast and you will die fast. Remember what BW’s and Sorc’s felt like before they were nerfed? Playing a Choppa is like that, only cooler.
For those of you considering joining the Slayer vs. Choppa fight, here are some tips:
- Use your Fling Axe ability before you join the fray. This causes you to enter combat and begin building rage. Once you are furious you can dish out some huge AoE damage by using the Wild Choppin’ ability immediately when you enter the battle.
- Do not run into a group of Slayers by yourself. You are not a tank - you’re a glass bomb. Slayers can kill just as fast as you, and if there are several of them you will go down before you can even get an ability or two off.
- Stay back if you are a higher rank. If you’re a higher rank than everyone else, don’t think that you are invincible because you are not. My well-geared rank 11 Choppa gets tore up in seconds if I charge into a group of Slayers first. The best thing to do is follow the lower rank Choppas into the fray. You will end up dealing a ton of damage and your side will probably win the fight.
More on the 1.2 Patch